• Boxen – Battlefield-style multiplayer shooter in development
  • Deadlock – Arena-based multiplayer FPS whose develoment I led for a university team programming course
  • ctrace – Compile-time ray-tracer
  • HybridIMGUI with extensive caching
  • Nucleus – My current work-in progress rendering engine
  • xfProf – Statistical profiler for D
  • xfBuild – Incremental build tool for D
  • OMFG (broken) – Silly game; More info later
  • Photon Mapping (broken) – I experimented briefly with spectral photon mapping; Images here
  • Artificial Neural Networks – Pretty simple stuff, but features the Utah Teapot
Text settings:

Shadows

Background settings:

Horizontal gradient

Vertical gradient (overrides color)