- Boxen – Battlefield-style multiplayer shooter in development
- Deadlock – Arena-based multiplayer FPS whose develoment I led for a university team programming course
- ctrace – Compile-time ray-tracer
- Hybrid – IMGUI with extensive caching
- Nucleus – My current work-in progress rendering engine
- xfProf – Statistical profiler for D
- xfBuild – Incremental build tool for D
- OMFG (broken) – Silly game; More info later
- Photon Mapping (broken) – I experimented briefly with spectral photon mapping; Images here
- Artificial Neural Networks – Pretty simple stuff, but features the Utah Teapot
